Weight: 164.2
It's raining in Los Angeles. Or at least in Santa Monica. I've been up listening all night. Being a child of the desert -- or at least Los Angeles -- I'm not comforted by the sound of rain in the night. It sounds leaky, damp and disconcerting to me. Still, it's supposed to stop by 10 or so this morning.
Not so very long ago, well -- I guess it's been two weeks -- Becky asked me if I'd finished playing the PS2 game "Rule of Rose." After reading about it being banned in parts of Europe (the UK and Spain) and then reading about the game itself, I'd blogged about it then purchased it with the intention of playing it while I was recovering from the tummy tuck / hernia repair I had in December.
Well, I did try and play it.
First off, the reviews aren't wrong. The game's art is beautiful with a strong and unique style that definitely suits the story. They're also right that the play is clunky and the main character is annoying to try and control. None of that really fazed me. But after about 20 hours of play I had to give "Rule of Rose" up.
Why, you ask?
First, it was creeping me out. Remember, I was on drugs and had / have a long incision down and across my stomach. The mood of the story and my own feelings of vulnerability were not helping me find my Happy Place. But even that wasn't the deal breaker. The fact is I'm just too lame with the freaking PS2 controller to play a game with real time action. And I can only cope with being killed so many times in exactly the same spot. Especially when the walk-through I download and print in the hope of getting through the "battle" / "fight" in question describes this first "boss" battle where I keep being killed as "super easy." I figured that just didn't bode well.
Needless to say I was bummed. No doubt at some point Paul will decide to play the game and I'll be able to watch -- which honestly is what I most want to do with this one anyway. It's the first time that the bonus scenes in a game feel like a reward rather than something to be endured until we can get back to the action. But I'd kind of got my head ready to play a game and now I clearly wasn't. I was trying to figure out if I could talk Paul into buying "We Love Katamari" when something unexpected happened. Some games he'd passed on to some friends years ago (back when we had enough cash that we didn't just sell then) came back to us along with a few DVDs.
One of the games was Final Fantasy X. This was one of the first games I remember really being into watching Paul play soon after he got the PS2. It's the sort of turn-taking game I can actually handle doing. And so that's what I did, finishing it a couple days ago. The familiarity worked as did the style of play. While I'd seen much of the game while Paul played it years ago, I hadn't seen it all. And it was fun. I did it my way, which means I used walk-throughs to get past areas (usually mazes) I found frustrating. I don't find frustrating "fun" in something that's supposed to be for pleasure. There's enough of that at work. Paul finds my use of walk-throughs a form of cheating, but that didn't bother me. Ironically my lameness with the controller actually works to my advantage in the sort of turn switching style of this sort of roleplay game. Because I end up wandering aimlessly a bit and tend to level up a great deal just because I'm too lame to have my hero walk in a straight line.
Oh and did I mention I finished it? That, along with Dragon Quest VIII and Myst Exile makes three completed PS2 games. In addition to Katamari, of course. I feel ridiculously pleased by that -- I guess because most games I start I don't finish. Now I'm ready to play another. But what?
Sadly, the new FF XII is real time battle action game. I suspect unless my ability to work this controller undergoes a transformation, I'll just be watching that one too.
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